PlaneShift Unreal Alpha Release 0.7.20
By PlaneShift Team, June 4th 2022 Write a comment.
![](https://www.planeshift.it/element/%7B%22width%22%3A204%2C%22height%22%3A600%7D/Picture of the day/planeshift_155.jpg/)
Hello PlaneShifters, here is a new release, fixing lot of bugs of 0.7.19, new lights, new foliage, more terraforming and fixes to playable areas. This is a full release, so you have to download it, the updater cannot update from 0.7.19.
Here is the list of major changes:
Previous light setup didnt work as expected. So we changed it to use "Sparse Volume Lighting Samples" and we relit all maps with this new method. Lights on the character should look better and be consistent with the surroundings (with some approximation).
Improved facing angle checking while in combat to avoid "You must face the enemy" messages.
Improvements to skybox to avoid the horizon white line, and to enhance the cavern/rock walls effect while looking far away.
Added natural mountain boundaries for left and right extremes of the map.
Many areas have been terraformed to improve the look of the landscape, removing all flat and bare areas. There are still a few, but significantly less than before.
Added context menu when right clicking on mounts.
Added a compass to the game! The compass is an item you need to find. It will be part of a quest in the future, for now you can buy it from Toda.
Modified foliage on all maps. Added new foliage types and create biomes for different tree/plant types and associated those to specific areas. For example you will see the area next to the dome wall to have more mountain trees like Juniper, Spruce, ... The Gugrontid area is using more pines/conifer, Hydlaa is using Birch, Elm, ... Ojaveda is using specific ones as well, and palms and cacti for desert areas.
Fixed a problem with NPC navigation on the map. We had some NPC not being able to move due to missing navigation data. This should now be fixed. We still have some movement issues caused by waypoints not properly positioned. This will be fixed next.
Added some point of interest to desert area.
Reduced footstep sound volume.
Added pet talents/abilities, those are now visibile in the pet window for your primary pet. Those are not working yet.
Fixed /pos command while mounted. This fix is going to resolve a number of other issues related to receving messages while mounted.
Fixed the NPC responses to also be present in chat.
Fixed the selection marker displayed under the current target while mounted.
Fixed the pet window to properly show the picture of the current pet. For the primary pet it shows the 3d view, for others a static image.
Fixed magic light, increasing the radius, and lowering rendering cost.
Fixed Action location Use button and View button. Now all tools on the ground should be working (example forges).
Fixed skill window to properly highlight a new ability when obtained.
Map Fixes:
Improvement to landscape to use less texture layers, and improve performances in Ojaveda area.
Bad step in Oja main quarter, reduced sharp slope.
Reviewed lighting in Arena and also fixed path to arena.
Fixes to laanx dungeon collision.
Fixed problem not allowing special attacks on the left hand.
Fixes to laanx dungeon level, including the stairs going to the Windowless Tower.
Tweaks to lighting in laanx dungeon and sewers.
Fixed strange effects by waterfall in Amdeneir map.
Fixed a hole in Amdeneir where players could fall under the map.
Added more lights to Ojaveda map.
Reduced Ojaveda terrain layers.
Klyros female was wrongly using the klyros male robe while its not available yet.
Fixed crash in achievement where a monster dies by himself.
Fixed achievement 1 of each piece of armor. Was triggering wrongly.
Fixed crash of pet trying to eat a torch.
At the moment Windows and Linux are available. The Mac will follow soon.
All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you are a Patreon you will find the download link on the website directly, if you are a veteran player contact us on Discord to get access.